Game studio Extremadura, Spain

Back to Static

A one-person studio. Currently building BLOODLINE, a 3D bullet-hell shooter for PlayStation 5 and Xbox.

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The name 01

Everything starts as potential

Before a game has rules, before it has art or story, there is only static. Open, restless, full of potential. Every project begins by going back there.

The name holds both meanings at once

The quiet field where things are born.

The space of endless possibilities, before they collapse into a single form.

In development 2026

Bloodline

In-engine capture

Humanity traded flesh for steel and forgot the tremble of living things. What's left is a machine world that cannot feel — and will not stop.

A 3D bullet-hell shooter about the thrill of the kill. Graze enemy fire point-blank to charge your hyper, then spend it to tear the screen apart — and keep the chain alive. Risk is the resource. Boss fights are the spine.

Console-first, built in Unreal Engine 5 by one person.

playbloodline.com
Genre
3D bullet-hell shoot-'em-up
Engine
Unreal Engine 5
Platforms
PlayStation 5 · Xbox Series X|S · PC
Players
Single player
Status
In development

The studio 02

One person

Back to Static is one person in Extremadura, Spain. Code, design, art, audio, all of it.

I make games because it's fun. Getting a boss pattern working and then playing it forty more times because it feels good. A system you sketched two weeks ago suddenly running. Drawing an enemy and then getting to shoot at it.

No deadlines, no roadmap, no meetings about it. It gets made because I want to play it.

One game at a time, built for console. Founded 2025.

Contact

For publishers, press, and platform folks. The press kit has the fact sheet and descriptions.

[email protected]