Press kit — 2026
Press kit
Last updated 18 July 2026
Everything here may be used freely for coverage of our games — no permission needed. If you need something that isn't on this page (longer footage, a build, a specific screenshot, an interview), email [email protected] and you'll get a reply from the person who made the game.
The studio
- Name
- Back to Static
- Founded
- 2025
- Based in
- Extremadura, Spain
- Team
- One person — code, design, art, audio
- Website
- backtostatic.com
- Press contact
- [email protected]
About the studio
Back to Static is one person in Extremadura, Spain. Before a game has rules, before it has art or story, there is only static — open, restless, full of potential. Every project begins by going back there.
The studio builds one game at a time, console-first, in Unreal Engine 5. No deadlines, no roadmap, no meetings about it. It gets made because I want to play it.
Bloodline: The Last Breath
- Title
- Bloodline: The Last Breath
- Genre
- 3D bullet-hell shoot-'em-up
- Engine
- Unreal Engine 5
- Platforms
- PlayStation 5 · Xbox Series X|S · PC
- Players
- Single player
- Status
- In development
- Release
- To be announced
- Price
- To be announced
- Website
- playbloodline.com
One line
A cinematic 3D bullet hell about the thrill of the kill — graze enemy fire to charge your hyper, then spend it to tear the screen apart.
Short description
Bloodline is a 3D bullet-hell shooter about surgical precision and the destruction it earns you. Skim enemy fire at point-blank range to charge your hyper, then unleash it mid-combo to tear the screen apart and keep the chain alive. A dramatic third-person camera replaces the genre's traditional top-down view, giving the storm real depth, weight, and light. Console-first, built in Unreal Engine 5 by one person.
Long description
The world has fallen to the machines. Humanity perfected itself out of existence — traded flesh for steel, and forgot the tremble of living things — leaving a cold machine world ruling the ruins of Earth. You are Marcus, the Reaper, pulled out of an earlier and more human age to do the one thing the machines cannot be trusted to do: fight.
Bloodline: The Last Breath is a 3D bullet-hell shoot-'em-up built around a single exchange: risk for power. Grazing enemy fire — passing close enough to feel it — charges a hyper meter. Spending that meter mid-combo unleashes a homing missile storm that shreds the screen and keeps the chain alive. Risk is the resource, and the only way to get more of it is to get closer.
Where the genre traditionally looks straight down, Bloodline pulls the camera into the arena — and the patterns follow. Enemy fire occupies real space rather than a flat plane, and focus mode slows the ship and arms a heavy laser while you read that depth, so threading a gap is a judgement you make rather than a shape you memorise. Boss fights are the spine of the game.
Every run is deterministic and replayable bit-for-bit, so leaderboard scores are verifiable and any run can be watched back. Built console-first in Unreal Engine 5 by a one-person studio in Spain.
Features
- Graze to charge, spend to destroy. Skim enemy fire point-blank to fill the hyper meter, then cash it in mid-combo to tear the screen apart.
- A bullet hell with real depth. A cinematic third-person camera, and patterns that occupy space instead of a flat plane.
- Focus mode. Slow to a crawl, arm a heavy laser, and read the depth of the pattern well enough to thread it.
- Rank that fights back. Kills, grazes and clean wave clears push your rank from D up to SS. Rank multiplies your score (up to 3×) and speeds up enemy fire (up to 1.5×) — and it cools off on its own if you stop engaging, so playing safe is a slow loss. Slow area-denial patterns are deliberately rank-immune, so they stay solvable at any tier.
- Boss fights as the spine. Multi-phase encounters built to be learned, not survived by accident.
- Verifiable replays. A deterministic simulation means every leaderboard run can be replayed and checked.
- Built for console. Targeting 60+ FPS on PlayStation 5 and Xbox Series X|S, with Unreal Engine 5 lighting and geometry.
Assets
Full-resolution screenshots (3840×2160, no HUD unless stated) are published on the game's press page: playbloodline.com/press.html. In-engine footage is embedded on the studio page and playbloodline.com; 4K/60 source clips and a zip of the stills are available on request. A logo pack is still in production.
All footage and screenshots are captured in-engine. Please credit Back to Static.
Contact
Press: [email protected]General: [email protected]
Game site: playbloodline.com ← Back to Static